Price: (as of – Details) Marijn Haverbeke is a programming language enthusiast and polyglot. He’s worked on a wide range of software systems, from databases to compilers to editors. He runs a small business around his open source projects.
Price: (as of – Details) "A practical, fun approach to computer science fundamentals, as seen through the lens of common programming interview questions."Jeff Atwood / Co-founder, Stack Overflow and Discourse "This book prepares the reader for contemporary software interviews, and also provides a window into how algorithmic techniques translate into the workplace. It emphasizes problems that stem from real-world applications and can be coded up in a reasonable time, and is a wonderful complement to a traditional computer science algorithms and data structures course."Ashish Goel / Professor, Stanford University "A wonderful resource for anyone preparing for a modern software engineering interview: work through the entire
Price: (as of – Details) Get started with Perl 5 and learn the important core concepts of Perl programming, such as variables, flow control, expressions, and I/O. Additionally, this book covers pattern matching and shows that Perl is extremely flexible and powerful, and that it isn’t afraid of the cloud. After reading and using this book, you’ll be able to start writing your own powerful scripts to solve many web and programming problems. This is a book for those of us who believed that we didn’t need to learn Perl, and now we know it is more ubiquitous than ever.
Price: (as of – Details) Dr. Brian Tuomanen has been working with CUDA and General-Purpose GPU Programming since 2014. He received his Bachelor of Science in Electrical Engineering from the University of Washington in Seattle, and briefly worked as a Software Engineer before switching to Mathematics for Graduate School. He completed his Ph.D. in Mathematics at the University of Missouri in Columbia, where he first encountered GPU programming as a means for studying scientific problems. Dr. Tuomanen has spoken at the US Army Research Lab about General Purpose GPU programming, and has recently lead GPU integration and development at a